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Thread: D-Day Dice:: Rules:: Exercise Tiger

by neo.colpaert Do you get AUTOMATICALLY a scout or a sharpshooter in the first sector? Those specialist cards are only available in the British deck. Do this mean that other forces can not...

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Thread: D-Day Dice:: Rules:: Specialists

by Bryan L I'm not sure if I'm reading the rules right. It says specialists are counted as soldiers. Does this mean every time you get a specialist you move the dial like you normally add a soldier...

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Thread: D-Day Dice:: Rules:: Moving into the sectors?

by coco123 Do you have to go into all the sectors on the map? Do you have to go in order? Thanks...

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Thread: D-Day Dice:: Rules:: Few quick questions

by gashlycrumb Hello,Quick questions and I apologize if these have been asked before:If I am on a space with a +1 Item or if I have the Scout, I receive a +1 to my final tally. Does this mean that it...

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Thread: D-Day Dice:: Rules:: 1D6 Soldiers

by oats_60056 What does this mean? - 1 dice to roll- 6 soldiers, or- 1 soldierThanks!

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Thread: D-Day Dice:: Rules:: D-Day dice. two questions.

by moxyoron Played this the other evening with two other players and a couple of questions arose which I believe I got right, but thought the good people of the geek will sort me out.Questions were:...

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Thread: D-Day Dice:: Rules:: MGF vs. reducing DEF

by DevilDave When u use something to reduce DEF of a sector or bunker is it after MGF is added to DEF or first u reduce DEF and then add MGF. ex. Bangalore torpedo reduce DEF to 0 and then u add MGF...

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Thread: D-Day Dice:: Rules:: RWB - changing out dice?

by mrorange2414 Hi folks. I think I remember seeing something about this posted earlier but I can't seem to find it. If you roll, for example, all 6 dice and end up with the following:2 x soldier...

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Thread: D-Day Dice:: Rules:: Vehicles, Flak Vest, and The Croix De Guerre?

by KnagrocK Just completed my first game and had a few questions come up. Most of the answers I needed I found covered in the forums here, but I have 3 more I didn't see answers to.Vehicles, are these...

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Thread: D-Day Dice:: Rules:: Skulls. To lock or not to lock, that is the...

by eimative I want to make sure I am understanding something basic in the rules here. Are you forced to lock in all skulls you would ever roll (other then rolling 5+ skulls on the first shake or...

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Thread: D-Day Dice:: Rules:: Special Find VS Military Medal?

by KnagrocK I have seen on the Geek that it has been ruled that the Special Find RWB reward that lets you pay for and receive a used item is considered a modification of your normal 1 item purchase...

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Thread: D-Day Dice:: Rules:: ANOTHER Utah Beach question

by thatthing1999 Okay, so I'm going to state my solo finish first, not as a brag but as the setup for my question: I finished Utah with most of the specialists (general, lieutenant, scout, corporal,...

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Thread: D-Day Dice:: Rules:: Sacrificing your minesweeper or Beachmaster and...

by biscuits409 If I sacrifice my minesweeper or beachmaster to get into a sector, do I still get their bonus that turn?Let me see if I am doing this right:Lieutenant (solo)Roll 6 dice (2 of each...

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Thread: D-Day Dice:: Rules:: Conspicuous Gallantry Medal, Decoy, and Combat...

by KnagrocK I just finished a game where this situation came up for me in the cards, and it just feels like it was powerful to the point that I may have misplayed it. So, please tell me if this is a...

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Thread: D-Day Dice:: Rules:: Unable to Meet MGF Special Damage Requirements

by Bryan L I know I've seen this somewhere in the rule book I think. But what happens if the special damage is to lose a specialist and you don't have a specialist? Do you ignore the special damage...

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Thread: D-Day Dice:: Rules:: Bunker courage requirement

by MajorOracle Just want to make double sure.Does entering the bunker cost the courage on the left side of the map plus the amount on the courage symbol on the bunker or is it only the amount on the...

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Thread: D-Day Dice:: Rules:: Some questions in DDD

by jade2e Some several questions of clarification in card funcsion and rules1. Special Damage (with 6 red pips die icon)In this case, Do I have to get rid of one specialist first? in any result of MGF...

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Thread: D-Day Dice:: Rules:: about 'ROPE LADDER' (special item)

by jade2e About 'ROPE LADDER'Is it possible to apply this function partially? i.e Is unit able to reject this function? (rest of them accepted)I think it would be rare case that all unit wants Skull...

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Thread: D-Day Dice:: Rules:: Award: Silver Star

by Bryan L The Silver Star lets a unit move twice in phase 4. If I'm passing through an area that requires a specific specialist, can I skip over it since I'm moving twice or do i still need the...

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Thread: D-Day Dice:: Rules:: Shoulder Patch?

by KnagrocK Item Card that reads: Lose 1 Soldier to recruit 1 Specialist for free.Counts against your 1 Specialist recruit per turn limit or not?Thanks

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