by bhz1
GENERAL QUESTIONS* Does "Saving" a soldier mean the same thing as "Gaining" one?
* Does a Skull cancel a die before it would be used in a RWB bonus, or does it only affect the single benefit of the die it cancels?
UNIQUE SPECIALISTS
* Decoy: Can the Decoy stand in for a Specialist requirement that doesn't involve a sacrifice (i.e. a checkmark, not an X-through?)
* Engineer: Does the -5 DEF benefit persist once he is placed in the Bunker (the Unit he belongs to has successfully reached/survived the Bunker)?
* Lieutenant: Does this trade take place before or after Skulls cancel dice?
* Grenadier: Does the effect persist for the remainder of the game regardless of which units are in/not in the Sector affected?
ITEMS IN GENERAL
* Can items be used by players who have already entered the Bunker (and don't take their turns)?
SPECIAL ITEMS
* Flak Vest: Even though the rulebook states that an effect on a Sector involves all Units in the sector, does this item only protect the Unit that employs it?